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Thorough review of how virtual reality technology is transforming the field of mental health MHVR: The Power of Immersive Worlds is an expansive and highly insightful exploration into the integration of virtual reality (VR) within the spectrum of mental health offerings. This book is not merely a collection of research and examples; it is a journey through the evolution of VR, tracing its origins from visionary fiction to a substantial, transformative tool in mental health therapy. Written in a modular format with case studies included throughout, this book features contributions from well-known names in the fields of mental health and technology. Readers will learn about: How VR can help clients “paint a picture” during therapy, such as with the help of the Apple Vision Pro and similar devicesVarious applications of VR in the field of mental health, from suicide assessment, treatment, and prevention, to addiction, to trauma therapy in warzonesHygiene practices in cybersecurity and data management to keep client data private, safe, and secureMHVR: The Power of Immersive Worlds earns a well-deserved spot on the bookshelves of all mental health professionals seeking state-of-the-art knowledge to help improve patient outcomes, as well as all curious individuals seeking to understand more about the latest VR developments and how they can be used to change the world for the better.
Jessica Stone, PhD, RPT-S, is a licensed psychologist working in a private practice setting in Colorado. She has been a practitioner, professor, presenter, mentor, and author for more than 25 years. She has a particular interest in therapeutic digital tools, specifically virtual reality, tablets, and consoles.
List of Contributors viiAbout the Authors xiAbout the Companion Website xxvSection I Fundamentals1 MHVR Introduction and History 3Jessica Stone2 Current Directions in Research on Virtual Reality for Mental Healthcare 13Triton Ong, Hiral Soni, Julia Ivanova, Hattie Wilczewski, Mollie Cummins, Janelle Barerra, Brandon M. Welch, and Brian E. Bunnell3 The Reality of Virtual Human Connections 27Rachel A. AltvaterSection II Considerations4 Ethics, Rights, and Cybersecurity 41Catherine Knibbs5 Neurorights in Immersive Worlds: Safeguarding Cognitive Freedom in Virtual Realms 53Amanda Kavner6 Accessibility Components in Virtual Reality 67Marzena Anna Michalewska Copyrighted MaterialSection III Environments7 Virtual Reality in Clinical Mental Health 83Jessica Stone8 Drama Therapy and Virtual Reality: The Future of Creative Embodiment 101Monique Hill and Lebogang Mokgatle9 Convergence of Extended Reality, Artificial Intelligence, Machine Leaning, and Wearable Sensors in the Field of Education 113Richard Lamb, Ikseon Choi, and Tosha OwensSection IV Populations10 Virtual Reality and Neurodivergence 131Robert Jason Grant11 Treating Anxiety Disorders with Virtual Reality 143Elizabeth McMahon12 The Virtual Ukraine Project: Trauma Therapy in Warzones with Virtual Reality 159Albert “Skip” Rizzo, Cezar Giosan, George Deac, Olya Zaporozhets, Oksana Syvak, Svetlana Dragayeva, Ehud Bodner, Shel Mann, and Jessica Stone13 Virtual Reality: Suicide Assessment, Treatment, and Prevention of Mental Health Disorders 181Leslie Baker and Christine Wheeler- Case Jones14 Virtual Reality Approaches to Trauma- Based Mental Healthcare 193Gillian Rodriguez15 Virtual Reality and Chronic Pain 207DeAnne C. Canieso and James M. Perez16 Pediatrics in Hospitals 219Valentino Megale17 Using Virtual Reality to Support Children with Cancer 235Gregory TarnackiIndex 247