bokomslag Learn C++ for Game Development
Data & IT

Learn C++ for Game Development

Bruce Sutherland

Pocket

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  • 324 sidor
  • 2014
If youre new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API that youll need to build game apps and applications. Learn C++ for Game Development will show you how to: Master C++ features such as variables, pointers, flow controls, functions, I/O, classes, exceptions, templates, and the Standard Template Library (STL) Use design patterns to simplify your coding and make more powerful games Manage memory efficiently to get the most out of your creativity Load and save games using file I/O, so that your users are never disappointed Most of today's popular console and PC game platforms use C++ in their SDKs. Even the Android NDK and now the iOS SDK allow for C++; so C++ is growing in use for today's mobile game apps. Game apps using C++ become much more robust, better looking, more dynamic, and better performing. After reading this book, youll have the skills to become a successful and profitable game app or applications developer in todays increasingly competitive indie game marketplace. The next stage is to take the foundation from this book and explore SDKs such as Android/Ouya, PlayStation, Wii, Nintendo DS, DirectX, Unity3D, and GameMaker Studio to make your career really take off.
  • Författare: Bruce Sutherland
  • Illustratör: Bibliographie 12 schwarz-weiße Abbildungen
  • Format: Pocket/Paperback
  • ISBN: 9781430264576
  • Språk: Engelska
  • Antal sidor: 324
  • Utgivningsdatum: 2014-06-17
  • Förlag: APress