“The presentation is mainly empirical, but precise and pedagogical, as each concept introduced is followed by a set of questions which allows the reader to check immediately whether they understand the topic. Each chapter ends with a historical summary and a series of computer assignments. … this book could serve as textbook for an undergraduate introductory course on machine learning … .” (Gilles Teyssière, Mathematical Reviews, April, 2017)“This book describes ongoing human-computer interaction (HCI) research and practical applications. … These techniques can be very useful in AR/VR development projects, and some of these chapters can be used as examples and guides for future research.” (Miguel A. Garcia-Ruiz, Computing Reviews, January, 2019)