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This innovative How to Guide brings together pioneering educators to explore the integration of gaming into the law classroom, focusing on actionable insights and best practices using both academically designed and commercially available games. The book grounds itself in the context of legal education’s transformative shift towards embracing new approaches that challenge traditional pedagogical norms.Expert contributors demonstrate how playful methodologies can facilitate profound learning experiences through diverse case studies, including using games such as Monopoly to teach financial law, LEGO® to illustrate contract principles and Minecraft to educate on sustainability. They showcase how game-based learning such as role-playing, simulations, and digital platforms enhances student engagement, deepens understanding, fosters critical thinking, and develops skills crucial for legal practice. Chapters further present step-by-step guidance for incorporating these practices, with proven techniques to increase student participation and motivation, emphasising active, experiential learning methods.How to Apply Game-Based Learning in Legal Education is essential reading for legal educators and law faculty interested in improving their teaching methods, as well as instructional designers and game developers for its technology-driven educational resources. Legal education researchers and academics will also benefit from its analysis of emerging trends and methodologies.
Edited by Steven Montagu-Cairns, University of Leeds, Craig Newbery-Jones, Birmingham City University and David Yuratich, University of Exeter, UK
ContentsList of contributors viiPrologue: the law teacher’s duty to play ixIntroduction to ‘How to apply game-based learning in legaleducation’ 1Steven Montagu-Cairns1 Judge: using a card game to teach about legal reasoning 4Thomas Giddens and David Yuratich2 School tasking: all the information is in this chapter 13Alison Struthers3 Clues to success: using detective game principles to crack thecode of law assessments 21Rebekah Marangon4 Using traditional games to teach first year law students 29Kate Fernandez5 Using MONOPOLYTM to teach the legal aspects of money,crypto and central bank digital currencies 36Zi Yang6 Revising Contract Law brick by brick with LEGO® 43Marton Ribary and Antony Starza-Allen7 War: what is it good for? Combining Warhammer with legaleducation 51Richard Ridyard8 Simulating real-world policing challenges: the role ofimmersive suites and game-based learning in the classroom 65Richard Hind9 Ace Attorneys: the use of visual novels in legal education 75Joshua Warburton10 Open justice and legal tech 81Francine Ryan and David Byrne11 Exploring the intersection of law and technology through theprism of video games 89Liam Sunner12 Law escape rooms online 96Samantha Woods-Peel13 Practise for legal practice: immersive learning and simulationusing high stakes drama 102Louisa Ashley, Kate Astall and Amy Richards14 Virtual reality crime scene investigation: using asymmetricvirtual reality to understand digital evidence 113Oliver Fitton15 Bringing digital evidence and forensics to life 120Emma Jones16 Going solo: reflections on individually designing a singleplayer game for distance learning 126Fred Motson17 MindtheCraft Co: the corporate sustainability videogame 134Dr Rafael Savva18 Concluding remarks 144