bokomslag Hands-On Reinforcement Learning for Games
Data & IT

Hands-On Reinforcement Learning for Games

Micheal Lanham

Pocket

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  • 432 sidor
  • 2020
Explore reinforcement learning (RL) techniques to build cutting-edge games using Python libraries such as PyTorch, OpenAI Gym, and TensorFlow Key Features Get to grips with the different reinforcement and DRL algorithms for game development Learn how to implement components such as artificial agents, map and level generation, and audio generation Gain insights into cutting-edge RL research and understand how it is similar to artificial general research Book DescriptionWith the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agents productivity. As you advance, youll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, youll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications. What you will learn Understand how deep learning can be integrated into an RL agent Explore basic to advanced algorithms commonly used in game development Build agents that can learn and solve problems in all types of environments Train a Deep Q-Network (DQN) agent to solve the CartPole balancing problem Develop game AI agents by understanding the mechanism behind complex AI Integrate all the concepts learned into new projects or gaming agents Who this book is forIf youre a game developer looking to implement AI techniques to build next-generation games from scratch, this book is for you. Machine learning and deep learning practitioners, and RL researchers who want to understand how to use self-learning agents in the game domain will also find this book useful. Knowledge of game development and Python programming experience are required.
  • Författare: Micheal Lanham
  • Format: Pocket/Paperback
  • ISBN: 9781839214936
  • Språk: Engelska
  • Antal sidor: 432
  • Utgivningsdatum: 2020-01-03
  • Förlag: Packt Publishing Limited