Data & IT
Pocket
Gaming Lives in the Twenty-First Century
G Hawisher • C Selfe • Cynthia L Selfe • Gail E Hawisher
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This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.
- Format: Pocket/Paperback
- ISBN: 9781403972200
- Språk: Engelska
- Antal sidor: 273
- Utgivningsdatum: 2007-06-06
- Förlag: Palgrave USA