Gamification of Learning and Instruction Fieldbook
Ideas into Practice
Häftad, Engelska, 2014
949 kr
Produktinformation
- Utgivningsdatum2014-01-03
- Mått178 x 229 x 36 mm
- Vikt680 g
- SpråkEngelska
- Antal sidor480
- FörlagJohn Wiley & Sons Inc
- EAN9781118674437
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THE AUTHORS Karl M. Kapp is a professor of Instructional Technology in Bloomsburg University's Department of Instructional Technology in Bloomsburg, Pennsylvania and the assistant director of Bloomsburg University's acclaimed Institute for Interactive Technologies. He has authored or co-authored five books on the convergence of learning and technology, The Gamification of Learning and Instruction, Integrated Learning for ERP Success, Winning e-Learning Proposals, Gadgets, Games and Gizmos for Learning and Learning in 3D.Follow Karl on his widely-read "Kapp Notes" blog. http://karlkapp.com/kapp-notes Lucas Blair is a game designer and educator. He founded Little Bird Games, a serious game development company, in 2011 after receiving his PhD in Modeling and Simulation from the University of Central Florida. Rich Mesch is the Senior Director of Customer Engagement at Performance Development Group of Malvern, PA. He has been working in the field of experiential and contextualized learning for over 25 years with dozens of top global organizations.
- Website Contents xviFigures, Tables, and Exhibits xviiForeword xxvAbout the Authors xxixAbout the Contributors xxxiiiChapter 1 How to Read and Use This Fieldbook 1Introduction 1Key Definition 2Why This Book? 2What’s Coming in This Book 5The Best Way to Read This Book 7Continuing the Discussion 9Section I: Getting StartedChapter 2 Why Games, Gamification, and Simulations for Learning? 13Chapter Questions 13Introduction 13Wrong Reasons 14Right Reasons 20Questions to Ponder 31Ensuring Success 31Key Takeaways 33Chapter 3 Game, Gamification, or Simulation: Which Is Best, When, Why? 35Chapter Questions 35Introduction 36Games 37Gamification 54Simulations 58Selecting the Right ILE 63Key Takeaways 65Chapter 4 Critical Questions for Creating an Interactive Learning Event 67Chapter Questions 67Introduction 67Foundational Questions 69Practical Questions 73Scoring and Assessment Questions 75Game Play Questions 79Key Takeaways 81Section II: Basic ElementsChapter 5 Foundational Elements 89Chapter Questions 89Introduction 89Feedback 90Constructs 95Challenge 98Story 99Key Takeaways 100Chapter 6 The Importance of Narrative/Context/Story 103Chapter Questions 103Introduction 103Overview of Storytelling 104Elements of Storytelling 106How Is Storytelling Different in ILEs? 107The Goal-Based Scenario 109The Role of Reality 110The Predictable Unexpected 112Architecting Your Story 112Key Takeaways 115Chapter 7 Making the Case 117Chapter Questions 117Introduction 117Research-Based Justification 118Return on Investment Justification 1271. Identify the Need 1292. Determine Sponsor’s Goals 1323. Decide How to Measure 1334. Dollarize the Measurements 1345. Conduct a Baseline Assessment 1346. Implement and Deliver the Game, Gamification, or Simulation 1367. Gather Post-Learning Data and Data from the Control Group 1368. Determine the Return 137Stealth Justification 139Key Takeaways 140Chapter 8 Managing the Process 141By Jim KiggensChapter Questions 141Introduction 141The Process Required to Produce an Educational Game 142Tips for a First-Time Producer 170Key Takeaways 176Section III: Design ConsiderationsChapter 9 Where Do Find Ideas 179Chapter Questions 179Introduction 179Play Games 180Brainstorming Techniques 184Shazam Session 191Sharing Output 193Key Takeaways 197Chapter 10 Games 199Chapter Questions 199Introduction 199Designing a Game From Start to Finish 200Wireframing 209One-Page Design 211Paper Prototyping 212Storyboards 214Design Document 216Key Takeaways 217Chapter 11 Gamification 219Chapter Questions 219Introduction 219Controversial Nature of Gamification 220Structural Gamification 224Avoid Learners Gaming the System 235Content Gamification 237Key Takeaways 246Chapter 12 Simulations 249Chapter Questions 249Introduction 249Why Simulations Are Valuable for Learning 251Designing a Simulation 252The Illusion of Complexity 254Using Flowcharts 256Storytelling for Simulations 258Creating Decisions for Simulations 259Creating Simulation Feedback 263Simulation Design Tool 264Key Takeaways 269Section IV: DevelopmentChapter 13 Technology Tools 273By Helmut DollChapter Questions 273Introduction 273Developing an Interactive Learning Experience 274Development Terms 275Template-Based Authoring Tools/Arcade-Style Games 276Game Engines 278Other Development Tools 280Mobile Games 282Adding Leaderboards or Badges 283Key Takeaways 284Chapter 14 Storyboarding 287By Kevin ThornChapter Questions 287Introduction 287Why Storyboarding Is Important 290The Storyboarding Process 293Storyboarding in Action 294Storyboarding Simulations 298Storyboarding Techniques 300Key Takeaways 300Section V: Case StudiesChapter 15 The Knowledge Guru 305By Sharon BollerBackground 305The Challenge 306Why Game or Gamification? 307Making the Case 309The Solution 309The Benefits and Results 316Lessons Learned 317Chapter 16 A Board Game: MPE 319By Robert BellBackground 319The Challenge 320Why a Game? 321Making the Case 323The Solution 323The Benefits 329The Results 329Lessons Learned 330Chapter 17 Mobile Gamification: Mobile Cricket U 333By Robert GaddBackground 333The Challenge 334Why Gamification? 336Making the Case 337The Solution 339The Benefits 343Lessons Learned 344Chapter 18 Serious Game: Learning to Negotiate 347By Bryan AustinBackground 347The Challenge 348Why a Game? 349The Solution 350The Benefits 355The Results 355Lessons Learned 356Chapter 19 Structural Gamification for On-Boarding Employees 359By Mohit GargBackground 359The Challenge 360Why Gamification? 360Making the Case 361The Solution 363The Results 365Summary 368Lessons Learned 368Chapter 20 Medical Simulation 371By Kevin R. GloverBackground 371The Challenge 372Why a Simulation? 375Making the Case 378The Solution 379The Results 387Lessons Learned 388Chapter 21 Financial Game-Based Learning 391By Andrew HughesBackground 391The Challenge 392Why a Game? 392Making the Case 392The Solution 393The Benefits 397The Results 398Lessons Learned 398Chapter 22 Sales Training Game: An Avaya Case 399By Anders GronstedtBackground 399Why a Game-Based Simulation? 400The Solution 400Benefits and Results 404Lessons Learned 404Glossary 405Notes 417Index 423About ASTD 441