bokomslag Game Programming
Data & IT

Game Programming

Andy Harris

Pocket

389:-

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Uppskattad leveranstid 11-21 arbetsdagar

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  • 570 sidor
  • 2007
Get on the fast track to creating computer games Ever want to develop your own computer game? Learn the practical concepts of object-oriented programming for game design using Python(r) in this easy-to-follow, content-filled guide. Whether you're a student, aspiring game developer, or veteran programmer, you'll gain skills as you progress from station to station in a series of clear-cut tutorials on different styles of games. The last stop will be a finished game program for you to show off. Start your journey today on The Express Line to Learning and see where it takes you! Learn the basics of programming and 2D graphics as you go Plan programs, write and test code, and manage data Create text-based games, racing games, arcade games, and more Add sound, set up scorekeeping, and design avatars All aboard for valuable online extras Visit The L Line Web site at www.wiley.com/go/thelline for valuable online supplementary materials: Test bank with challenging review questions PowerPoint(r) slides with chapter outlines Programming code from the book Along The L Line Complete tutorial coverage Ample illustrations and examples Real-world applications and hints for avoiding pitfalls Practice exams that help evaluate your progress
  • Författare: Andy Harris
  • Format: Pocket/Paperback
  • ISBN: 9780470068229
  • Språk: Engelska
  • Antal sidor: 570
  • Utgivningsdatum: 2007-02-01
  • Förlag: John Wiley & Sons Ltd