Game Audio Implementation
A Practical Guide Using the Unreal Engine
Häftad, Engelska, 2015
Av Richard Stevens, Dave Raybould, UK; Chair of the Game Audio Education Working Group of the Interactive Audio Special Interest Group) Stevens, Richard (Professor, Leeds Metropolitan University, UK) Raybould, Dave (Professor, Leeds Metropolitan University
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Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools. The accompanying website (www.gameaudioimplementation.com) includes: 12 downloadable demonstration gamesA unique exercise level for you to develop for your portfolioAn up-to-date online bibliography with further reading for each chapterA free sound library with hundreds of game SFX
Produktinformation
- Utgivningsdatum2015-10-27
- Mått191 x 235 x 23 mm
- Vikt1 740 g
- FormatHäftad
- SpråkEngelska
- Antal sidor464
- FörlagTaylor & Francis Ltd
- ISBN9781138777248