bokomslag Beginning Android 3
Data & IT

Beginning Android 3

Mark Murphy

Pocket

709:-

Funktionen begränsas av dina webbläsarinställningar (t.ex. privat läge).

Uppskattad leveranstid 3-7 arbetsdagar

Fri frakt för medlemmar vid köp för minst 249:-

  • 612 sidor
  • 2011

The vibrant and rich Android development platform, created by Google and the Open Handset Alliance, continues to be a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the software development kit. Android's continued growthincludes support for Flash and Flash gaming apps, Wi-Fi tethering, improved performance, WebM or WebMedia integration for HTML5-based video and other multimedia APIs, Chrome OS (WebOS) integration, and more.

With Beginning Android 3, youll learn how to develop applications for Android 3 mobile devices using simple examples that are ready to run with your copy of the software development kit. Author, Android columnist, developer, and community advocate Mark L. Murphy will show you what you need to know to get started programming Android applications, including how to craft graphical user interfaces, use GPS, multi-touch, multi-tasking, and access web services.

What youll learn
  • Discover Android and how to use it to build Java-based mobile applications for a wide range of phones and devices.
  • Create user interfaces using both the Android widget framework and the built-in WebKit-powered Web browser components.
  • Utilize the distinctive capabilities of the Android engine, including location tracking, maps, and Internet access.
  • Use and create Android applications incorporating activities, services, content providers, and broadcast receivers.
  • Support Android 3 and earlier devices, including dealing with multiple Android OS versions, multiple screen sizes, and other device-specific characteristics.
  • Create Flash game and other apps on Android.
  • Build and experience the array of new WebM video and other multimedia APIs for Android and more.
Who this book is for

This book is aimed at people new to mobile development.

Table of Contents
  • The Big Picture
  • How to Get Started
  • Your First Android Project
  • Examining Your First Project
  • A Bit About Eclipse
  • Enhancing Your First Project
  • Rewriting Your First Project
  • Using XML-Based Layouts
  • Employing Basic Widgets
  • Working with Containers
  • The Input Method Framework
  • Using Selection Widgets
  • Getting Fancy with Lists
  • Still More Widgets and Containers
  • Embedding The WebKit Browser
  • Applying Menus
  • Showing Pop-up Messages
  • Handling Activity Lifecycle Events
  • Handling Rotation
  • Dealing with Threads
  • Creating Intent Filters
  • Launching Activities and Sub-Activities
  • Working with Resources
    • Författare: Mark Murphy
    • Format: Pocket/Paperback
    • ISBN: 9781430232971
    • Språk: Engelska
    • Antal sidor: 612
    • Utgivningsdatum: 2011-07-19
    • Förlag: APRESS