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Expand your teen collection beyond traditional print books into exciting alternatives that will get teens into your library and keep them coming back. Top teen librarians share their inspiration and expertise on how to defy limits, and create the kind of collection that appeals to the diverse range of today's teens. You'll find valuable guidelines and tips on how to broaden and enliven your collection with graphic novels, magazines (and zines), audiobooks, video, music, interactive software and games, and more. You'll also discover how to harness the power of the Internet and establish a virtual collection. There is even a chapter presenting options for shelving and display of these alternative media. If you're ready to bring your teen collection into the 21st century, now's the time to act—and this is a great place to start. Grades 6-12.
C. ALLEN NICHOLS is Director, Wadsworth Public Library, Adjunct Instructor, Kent State Graduate School of Library and Information Science, past president of the Ohio Library Association, and elected fiscal officer of ALA's YALSA division.
Acknowledgments Preface Introduction Zines for Teens by Christine Borne and Kevin Ferst But Those Aren't Really Books! Graphic Novels and Comic Books by David S. Serchay To Read or Not To Read: Developing Audiobook Collections for Teen Listeners by Franscisca Goldsmith Tunes and Teens: A No Nonsense Guide by Melanie Rapp-Weiss Teens and the Big Screen: Building Video Collections to Bring Them Together by Sarah Flowers Nothing but Net: A Virtual Collection Young Adults Will Want to Use by Tracey A. Firestone Teens Got (Much More Than) Game by Valerie Ott Shelving and Display Options by C. Allen Nichols Selected Bibliography Index Contributors About the Editor