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This innovative book provides transdisciplinary analyses of the nature and dynamics of digital game environments whilst tackling the existing fragmentation of academic research.Digital game environments are of increasing economic, social and cultural value. As their influence on diverse facets of life grows, states have felt compelled to intervene and secure some public interests. Yet, the contours of a comprehensive governance model are far from recognisable and governments are grappling with the complexity and fluidity of online games and virtual worlds as private spaces and as experimentation fields for creativity and innovation. This book contributes to a more comprehensive and fine-grained understanding of digital game environments, which is a precondition for addressing any of the pressing governance questions posed. Particular attention is given to the concept and policy objective of cultural diversity, which also offers a unique entry point into the discussion of the appropriate legal regulation of digital games.Governance of Digital Game Environments and Cultural Diversity will be of interest to researchers of media law, internet law and governance, cultural studies, anthropology and sociology. As the book addresses a highly topical theme, it will attract the attention of policymakers at national, regional and international levels and will also serve as a great resource tool for scholars in new media and in particular digital games and virtual worlds.
Edited by Christoph Beat Graber, Faculty of Law, University of Zurich, Switzerland and Mira Burri-Nenova, University of Lucerne, Switzerland
Contents: PrefacePART I: TRANSDISCIPLINARY ENQUIRIES INTO THE NATURE AND DYNAMICS OF DIGITAL GAMES AND VIRTUAL WORLDS1. Online Games and Virtual Worlds: Business and Policy DevelopmentsChristian Reimsbach-Kounatze and Sacha Wunsch-Vincent2. Beyond Billiard Balls: Transnational Flows, Cultural Diversity and Digital GamesAphra Kerr3. User Created Content in Virtual Worlds and Cultural DiversityMira Burri-Nenova4. The Concept and Conditions of Governance in Massively Multiplayer Online GamesSal Humphreys5. Second Life: Game or Play? Sociological Analysis of Avatar Diversity in Second LifeSabina MisochPART II: GOVERNANCE OF DIGITAL GAMES AND VIRTUAL WORLDS: CHALLENGES, OPPORTUNITIES AND LIMITATIONS6. Governance of Virtual Worlds and the Quest for a Digital ConstitutionVaios Karavas7. State Aid for Digital Games and Cultural Diversity: A Critical Reflection in the Light of EU and WTO LawChristoph Beat Graber8. The Protection of Minors and its Effect on Cultural Diversity: An Example of Content Regulation in Digital Game EnvironmentsMiriam Sahlfeld9. Advertising in Digital Games and Cultural Diversity: An EC Media Law EnquiryThomas SteinerIndex
‘This collection of legal, philosophical, economic, and cultural perspectives ultimately makes a strong case for the potential value of game environments for addressing diversity issues, but also raises important concerns regarding implementation of corporate and government policies in this sector - highly recommended for anyone exploring this emerging field.’