"An excellent book that anyone interested in video games should definitely read. ... Cote conducted a series of interviews with players to generate insights about their play and interactions that are woven throughout most of the book, but the data from those interviews are beautifully packaged alongside a deep understanding of video games and game studies. Cote is exceptionally well-read ... she provides readers with an excellent conclusion that offers clear suggestions of how to address the problems she has laid out in the body of the work." (First Person Scholar) "Gaming Sexism is essential for anyone conducting scholarship on gender in masculine contexts and those who study video gaming in general. I also believe this volume to be a valuable entry in a syllabus for a media, culture, and society course (or something similarly labeled) as this book offers a contemporary sociopolitical analysis of not only the video game industry but also the people who play them." (Critical Studies In Media Communication) "Since Gamergate, attention has turned toward toxic masculinity, but what has been sorely lacking until this point is the sociological data and deep understanding of the cultural interstices of gaming, gamers, and gaming culture that Gaming Sexism provides. Amanda C. Cote's polyvalent methods and scholarship speaks for itself, and any gamer or scholar of games will be better for having followed her lead." - Radhika Gajjala, author of Digital Diaspora "An ambitious project... its collection of proof and detail of the feminine gamer identity makes it a worthy read for those who want to further gaming equity in the near future." - Christina Xan (American Journal of Play)