bokomslag Exergaming Intervention for Children, Adolescents, and Elderly People
Data & IT

Exergaming Intervention for Children, Adolescents, and Elderly People

Shahnawaz Khan Thirunavukkarasu Kannapiran Arunachalam Muthiah Sharad Shetty

Pocket

2919:-

Funktionen begränsas av dina webbläsarinställningar (t.ex. privat läge).

Uppskattad leveranstid 7-11 arbetsdagar

Fri frakt för medlemmar vid köp för minst 249:-

Andra format:

  • 300 sidor
  • 2023
As our dependence on technology increases, technology has imbibed itself even in our everyday routines, from checking our heart rate to keeping tabs on our diets. We are dependent on this technology, but when it comes to gaming, it is always considered to be something that one must avoid so that one can utilize that time for something productive. However, when one adds gamification logic to the health sector, it adds value by helping improve the health of the user. Exergaming Intervention for Children, Adolescents, and Elderly People tackles social problems via technology intervention using gamification as a medium. This book includes various theoretical and experimental breakthroughs on new methodologies and technologies. Covering topics such as digital aids, learning tools, and serious games, this premier reference source is an excellent resource for game developers, medical professionals, hospital administrators, administrators and educators of both K-12 and higher education, pre-service teachers, students of higher education, teacher educators, librarians, researchers, and academicians.
  • Författare: Shahnawaz Khan, Thirunavukkarasu Kannapiran, Arunachalam Muthiah, Sharad Shetty
  • Format: Pocket/Paperback
  • ISBN: 9781668463215
  • Språk: Engelska
  • Antal sidor: 300
  • Utgivningsdatum: 2023-01-13
  • Förlag: IGI Global