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The word "control" has many implications for video games. On a basic level, without player control, there is no experience. Much of the video game industry focuses on questions of control and ways to improve play to make the gamer feel more connected to the virtual world.The sixteen essays in this collection offer critical examinations of the issue of control in video games, including different ways to theorize and define control within video gaming and how control impacts game design and game play.Close readings of specific games--including Grand Theft Auto IV, Call of Duty: Black Ops, and Dragon Age: Origins--consider how each locates elements of control in their structures. As video games increasingly become a major force in the media landscape, this important contribution to the field of game studies provides a valuable framework for understanding their growing impact.
Matthew Wysocki is an assistant professor at Flagler College, teaching cinema and media studies. He lives in St. Augustine, Florida.
Table of ContentsAcknowledgmentsIntroduction (Matthew Wysocki)Section 1: Theories and Definitions of ControlCriticism and Control: Gameplay in the Space of Possibility delete(Gerald Voorhees)The Psychology of Control and Video Games (Paul Toprac)Controller Controls: Haptics, Ergon, Teloi and the Production deleteof Affect in the Video Game Text (Nadav Lipkin)Just One More Turn: Player Control and Addiction delete(Thijs van den Berg)Section 2: Control and Game Design/PlayControlling a Sandbox (Nick Webber)The Illusion of Agency and the Affect of Control within deleteVideo Games (David Owen)It’s All Part of the Game: The Emergence of Narrative and deleteMeaning in Play (Meagan Rothschild, Amanda Ochsner deleteand Jonathan Gray)Press Start to Continue: The Effects of Pseudo-Authorial deleteControl on Video Game Narratives (Shawn Edrei)On Couches and Controllers: Identification in the Video deleteGame Apparatus (Peter McDonald)Standing in the Way of Control: Relationships between deleteGestural Interfaces and Game Spaces (Alison Gazzard)Section 3: Reading Control in Video Games“Now I know I’m a lowlife”: Controlling Play in GTA: deleteIV, Red Dead Redemption and LA Noire (Chris Pallant)Perceptions of Control: Open World Formats v. Online deleteMultiplayer First Person Shooters (Brent Kice)The Good, the Bad and the Neutral: Problems with the Ethical deleteConstructions of Video and Computer Games delete(Karl Babij)For Those About to Rock: Gender as Instrument in Rock Band delete(Elisa Meléndez)Obey-Play: Passive Play and Productive Submission to the Code delete(M.-Niclas Heckner)“Would you kindly?” BioShock and the Question of Control delete(Matthew Wysocki and Matthew Schandler)About the ContributorsIndex