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Although media studies and digital humanities are established fields, their overlaps have not been examined in depth. This comprehensive collection fills that gap, giving readers a critical guide to understanding the array of methodologies and projects operating at the intersections of media, culture, and practice. Topics include: access, praxis, social justice, design, interaction, interfaces, mediation, materiality, remediation, data, memory, making, programming, and hacking.
Jentery Sayers is Associate Professor of English and Cultural, Social, and Political Thought at the University of Victoria, Canada.
1. Theory/Practice: Lessons Learned from Feminist Film StudiesTARA MCPHERSON2. #cut/paste+bleed: Entangling Feminist Affect, Action, and Production On and OfflineALEXANDRA JUHASZ3. Analog Girls in Digital Worlds: Dismantling Binaries for Digital Humanists Who Research Social MediaMOYA BAILEY AND REINA GOSSETT4. (Cyber)Ethnographies of Contact, Dialogue, Friction: Connecting, Building, Placing, and Doing ‘Data,’RADHIKA GAJJALA, ERIKA M. BEHRMANN, AND JEANETTE DILLON5. Of, By, and For the Internet: New Media Studies and Public ScholarshipAIMÉE MORRISON6. Women Who Rock: Making Scenes, Building Communities (Convivencia and Archivista Praxis for a Digital Era)MICHELLE HABELL-PALLÁN, SONNET RETMAN, ANGELICA MACKLIN, AND MONICA DE LA TORRE7. Decolonizing Digital Humanities in Theory and PracticeROOPIKA RISAM8. Interactive Narratives: Addressing Social and Political Trauma through New MediaISABEL CRISTINA RESTREPO ACEVEDO9. Wear and Care: Feminisms at a Long Maker TableJACQUE WERNIMONT AND ELIZABETH LOSH10. A Glitch in the Tower: Academia, Disability, and Digital HumanitiesELIZABETH ELLCESSOR11. Game Studies for Great JusticeAMANDA PHILLIPS12. Self-Determination in Indigenous GamesELIZABETH LAPENSÉEPART IIDesign, Interface, Interaction13. Making Meaning, Making Culture: How to Think about Technology and Cultural ReproductionANNE BALSAMO14. Contemporary and Future Spaces for Media Studies and Digital HumanitiesPATRIK SVENSSON15. Finding Fault Lines: An Approach to Speculative DesignKARI KRAUS16. Game Mechanics, Experience Design, and Affective PlayPATRICK JAGODA AND PETER MCDONALD17. Critical Play and Responsible DesignMARY FLANAGAN18. A Call to Action: Embodied Thinking and Human-Computer Interaction DesignJESSICA RAJKO19. Wearable Interfaces, Networked Bodies, and Feminist Sleeper AgentsKIM A. BRILLANTE KNIGHT20. Deep Mapping: Space, Place, and Narrative as Urban InterfaceMAUREEN ENGEL21. Smart Things, Smart Subjects: How the "Internet of Things" Enacts Pervasive MediaBETH COLEMANPART IIIMediation, Method, Materiality22. Approaching SoundTARA RODGERS23. Algorhythmics: A Diffractive Approach for Understanding ComputationSHINTARO MIYAZAKI24. Software Studies MethodsMATTHEW FULLER25. Physical Computing, Embodied PracticeNINA BELOJEVIC AND SHAUN MACPHERSON26. Turning Practice Inside Out: Digital Humanities and the EversionSTEVEN E. JONES27. Conjunctive and Disjunctive Networks: Affects, Technics, and Arts in the Experience of RelationANNA MUNSTER28. From ‘Live’ to Real Time: On Future Television StudiesMARK J. WILLIAMS29. ICYMI: Catching Up to the Moving Image OnlineGREGORY ZINMAN30. Images on the Move: Analytics for a Mixed Methods ApproachVIRGINIA KUHN31. Lost in the Clouds: A Media Theory of the Flight RecorderPAUL BENZON32. Scaffolding, Hard and Soft: Critical and Generative InfrastructuresSHANNON MATTERNPART IVRemediation, Data, Memory33. Obsolescence and Innovation in the Age of the DigitalKATHLEEN FITZPATRICK34. Futures of the BookJON BATH, ALYSSA ARBUCKLE, CONSTANCE CROMPTON, ALEX CHRISTIE, RAY SIEMENS, AND THE INKE RESEARCH GROUP35. Becoming a Rap Genius: African American Literary Studies and Collaborative AnnotationHOWARD RAMBSY II36. Traversals: A Method of Preservation for Born-Digital TextsDENE GRIGAR AND STUART MOULTHROP37. New Media Arts: Creativity on the Way to the ArchiveTIMOTHY MURRAY38. Apprehending the Past: Augmented Reality, Archives, and Cultural MemoryVICTORIA SZABO39. Experiencing Digital Africana Studies: Bringing theClassroom to LifeBRYAN CARTER40. Engagements with Race, Memory, and the Built Environment in South Africa: A Case Study in Digital HumanitiesANGEL NIEVES41. Relationships, Not Records: Digital Heritage and the Ethics of Sharing Indigenous Knowledge OnlineKIMBERLY CHRISTEN42. Searching, Mining, and Interpreting Media History’s Big DataERIC HOYT, ANTHONY TRAN, DEREK LONG, KIT HUGHES, AND KEVIN PONTO43. The Intimate Lives of Cultural ObjectsJEFFREY SCHNAPP44. Timescape and Memory: Visualizing Big Data at the 9/11 Memorial MuseumLAUREN F. KLEINPART VMaking, Programming, Hacking45. Programming as LiteracyANNETTE VEE46. Expressive Processing: Interpretation and CreationNOAH WARDRIP-FRUIN47. Building Interactive StoriesANASTASIA SALTER48. Reading Culture through CodeMARK MARINO49. Critical Unmaking, or Queer Computation as a Radical PracticeJACOB GABOURY50. Making Things to Make Sense of Things: DIY as Research and PracticeKAT JUNGNICKEL51. Environmental Sensing and ‘Media’ as Practice in the MakingJENNIFER GABRYS52. Approaching Design as Inquiry: Magic, Myth, and Metaphor in Digital FabricationDANIELA ROSNER