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This book examines the evolution of digital platform economies through the lens of online gaming. Offering valuable empirical work on Valve’s ‘Steam’ platform, Thorhauge examines the architecture of this global online videogame marketplace and the way it enables new markets and economic transactions. Drawing on infrastructure, software, platform and game studies, the book interrogates the implications of these transactions, both in terms of their legality, but also in how they create new forms of immaterial labour.Shedding new light on a previously under-explored branch of the study of digital platforms, this book brings a unique economic sociology perspective into the growing literature on videogame studies.
Anne Mette Thorhauge is Associate Professor in the Department of Communication at the University of Copenhagen.
1. Introduction: Steam’s tangled markets2. Platform configurations in gaming3. Economic sociology and the analysis of platforms as markets4. Valve corporation and the Steam platform5. Steam’s business model6. Shaping market interactions on the Steam platform7. Economic actors on the steam platform8. Player trading beyond Steam9. User monetisation and value creation in tangled markets