bokomslag Design, Modeling, Architecture and Development for Multiplayer Games
Data & IT

Design, Modeling, Architecture and Development for Multiplayer Games

Viknashvaran Narayanasamy

Pocket

1459:-

Funktionen begränsas av dina webbläsarinställningar (t.ex. privat läge).

Uppskattad leveranstid 7-11 arbetsdagar

Fri frakt för medlemmar vid köp för minst 249:-

  • 232 sidor
  • 2010
Games involve alot of creativity and imagination to design. On top of that it requires discipline and skill from a very cohesive development team to turn their design into a successful commercial product. The ROI can be disappointing if the lifespan of the game after release is short. This book is a one stop shop to develop games of the future that will constantly evolve after release to give gamers an engaging and entertaining experience through the use of emergent behaviors in Complex Systems. This book proposes a formal approach to modeling a number of elements in a game as resources, and implements it as part of a game component framework. A model of resources is constructed, and a number of resource control methods to ensure the flow of resources in the game are also developed. The book then demonstrates how to make use of the model to implement self-evolving emergent behavior. A software architecture based on the need to support the framework, model and emergent requirements is also proposed. A multi-tiered architecture as well as an emergent object-composition framework are presented in this book to enable readers to develop their own emergent game.
  • Författare: Viknashvaran Narayanasamy
  • Format: Pocket/Paperback
  • ISBN: 9783838379197
  • Språk: Engelska
  • Antal sidor: 232
  • Utgivningsdatum: 2010-07-05
  • Förlag: LAP Lambert Academic Publishing