bokomslag Level Design
Data & IT

Level Design

Christopher W Totten

Pocket

1129:-

Funktionen begränsas av dina webbläsarinställningar (t.ex. privat läge).

Uppskattad leveranstid 7-11 arbetsdagar

Fri frakt för medlemmar vid köp för minst 249:-

Andra format:

  • 408 sidor
  • 2022
In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers. Key Features: Learn about the processes of experienced developers and level designers in their own words Discover best-practices for creating levels for persuasive play and designing collaboratively Offers analysis methods for better understanding game worlds and how they function in response to gameplay Find your own preferred method of level design by learning the processes of multiple industry veterans
  • Författare: Christopher W Totten
  • Illustratör: black and white 100 Illustrations
  • Format: Pocket/Paperback
  • ISBN: 9781032276717
  • Språk: Engelska
  • Antal sidor: 408
  • Utgivningsdatum: 2022-02-01
  • Förlag: Taylor & Francis Ltd